TIME TRAVEL

Imagine being able to travel to any time and any where. Imagine being able to visit and talk again with loved ones and famous characters you always wanted to meet.

Imagine being able to travel to Atlantis and take your friend to lunch at the hanging gardens of Babylon.

Imagine being able to re-create the past so that it actually becomes what you would have preferred it to be.

Imagine traveling to wondrous futures on this and other worlds.

What if it were REALLY POSSIBLE to do these things? What if we could really pull it off? Imagine what it would be like, and let yourself see this as a real possibility, because allowing yourself to believe and imagine it is the first step in pulling it off.

 

ADVENTURES IN TIME

AN INVITATION TO MASTER THE SUBJECT

In the Wonderworld Theme Park that is currently being designed, there exists a large attraction and pavilion called "ADVENTURES IN TIME".

Here guests are treated to an exciting, fun-filled adventure that invites them into the world of understanding and mastering time. Here they discover a doorway into a universe of unlimited possibilities.

Boarding a traveling TIME TWISTER, guests experience directly a concept of time that puts them in the drivers seat. Using this knowledge they begin to discover pathways that can take them to any where and any when.

Exiting into an immense follow-up area at the conclusion of their ride, guests will discover an entire arena of inter-active games and virtual reality experiences that enable them to continue their adventures into time mastery. In addition, they will be able to take the adventures home with them by connecting into a system that couples their computers and televisions into a never ending series of Adventures in Time.

But you do not need to wait until the theme park is finished to begin the adventure. Long before the theme park is completed you will be able to experience the adventure utilizing the Wonderworld University Home Study and Adventure Series to begin to do it now.

 

A NEW LOOK AT TIME

To a great degree, much of our science fiction literature and many of our films on the subject of time travel have invested us with the fear of altering the past least we mess up the present.

In essence, this literature and these films have INVITED US TO BE AFRAID OF THE POTENTIAL CONSEQUENCES OF MESSING AROUND WITH TIME. This in itself may have contributed to an uneasiness on the subject of time travel. Those who bought into any of the invitations to be afraid will probably need to handle these fears before they will feel comfortable embarking on this adventure. Thus, we have made the successful handling of such fears and uneasiness a part of this series.

We can at least give a note of thanks to George Lucas and Steven Spealburg for introducing some real fun into the subject. Their wonderful trilogy that took us "BACK TO THE FUTURE" may not have dispelled the idea of messing up the present by fooling with the past, but it did give the idea that there were different time lines you could go to and, more importantly, it introduced THE GREAT SPIRIT OF PLAY. And setting off on this time adventure without taking along THE GREAT SPIRIT OF PLAY would be risky indeed.

One of the keys to this adventure is the assimilation of a concept of time that contributes to a freedom of movement which is relatively free of unwanted consequences. We don't necessarily want to eliminate all risk, as that would remove us from a true adventure, but we probably do want to eliminate the idea that we would mess up a lot of people and maybe even the whole earth if we were to change the past. For one thing, we want a lot of you "Good Guy's" (And Gal's for sure) to feel free to develop these time travel powers. Good guys and gals tend to shy away from having that kind of personal power if they have bought into invitations that they would misuse or harm someone if they had that kind of ability. This, of course, is one of the more common ways of preventing people from becoming able.

In truth, it is possible to pull off anything without hurting anyone, including yourself, in the process. You just have to function that way and know well the anatomy of the game you are playing.... which brings us back to A CONCEPT OF TIME THAT CONTRIBUTES TO A FREEDOM OF MOVEMENT WHICH IS ALSO FREE OF UNWANTED CONSEQUENCES.

Briefly that concept is as follows:

There is a past that happened just as it happened. Your memory of it may or may not be accurate. The historical record of it may or may not be accurate. But what happened, happened. And that is ONE TIME LINE.

If you were to travel back in time, you would travel back on ANOTHER TIME LINE.

You could travel back to AN IDENTICAL PAST. Your mom and pop would be there. Your old school and friends would be there. Everything would be the same. But your traveling back and what you did while you were back would form ANOTHER TIME TIME, one that would contain the OLD YOU (the one that was there in the first place, and the NEW YOU (the one that bought and worked with our home study program and successfully traveled back for some neat adventures.)

Now, when you got back to "The Present" there would be two time lines available to you:

 

TIME LINE ONE
The one that contains only the original You

AND,

TIME LINE TWO
The one that contains the original You and the You that went back and visited time-line one.

 

Now you could go back and visit time line one and discover your old original self, or you could go back and travel to time tine two and visit TWO OLD VERSIONS OF YOU. The version that now had THREE OF YOU IN IT ("God forbid") would be TIME LINE THREE, and you could then travel to that one if you wanted to.

Each is a parallel time line that exists separately and does not effect the other.

Actually, if we want to look at the subject metaphysically from the viewpoint of what is called SIMULTANEOUS TIME, all of these time lines already exist and can be visited. There is, in fact, an infinity of possible time lines that can be visited. But what we definitely don't want at this point in your study is a lot of confusion. What we definitely want is a CLARITY AND SIMPLICITY OF PERCEPTION. Let us keep it as simple as possible, and later on in the adventure we can explore this infinity of infinities concept. Once we get our feet planted firmly in the KNOW HOW OF BASIC TIME TRAVEL, we can then stick our heads into the clouds and look at ADVANCED TIME TRAVEL.

In summary, the first basic concept is that there are separate time lines and activity in one time line does not mess up time in another time line. It just creates another time line.

That does not mean that one can't have a time line in which one messes up time lines. The ability to mess things up has been very well developed. Most of us hold advanced degrees in the subject, whether or not we have the certificates to prove it. But again, the subject of ADVENTURES IN MESSING UP TIME LINES FOR JOY AND PROFIT will make a subject for one of the more advanced parts of this course. For now I will continue to go ahead with the designs for one of the greatest theme park attractions ever conceived of, and invite you to purchase the material currently available so you can learn how to travel to different time lines for the pure fun of it.

 
John Michael Rafanello
WonderTech's Chief Visioneer
Written 10 August 1989

 
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